Friday, October 14, 2011

E04: Birthday Update

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Birthday Update

Today marks not only the birth of a new update, but the birth-day anniversary of ODDiTECTURE blogger KP.
So, what better way to celebrate a special event than by siting behind a warm computer and updating the blog with more useful info.

Anyway, for this special occasion we've decided to add a little more narrative to the blog to give it more of a human element -- so sit back, relax and enjoy the reading experience.

/start info

Looking further into the assignment, we begin to understand more clearly the intent of the previous excercises -- and class as a whole. Starting with (E01: Biomimetic Process) case studies on natural organisms & their functional processes (ie: growth/adaptation/reconfiguration/etc.), what their mechanisms are & how they are generatred -- moving on to (E02: Mechanical Motions and Kinetic Design) kinetic study models -- then (E03: Concept Development) on how we can utilize such knowledge to meet our own ends, as in architectural application.

The idea of Growth constantly popped up in work-sessions, but we thought it more appropriate to focus on Expansion and Movment as a means of understanding what we were really after. When working with robotics, it is difficult to justify the use of the term 'growth', as nothing really grows in/from mechanical-electronic structures -- rather, forms are 'built by' or aided in their construction process -- they are generated. This is the limit & bounds of robotics, alone -- and where one ends another begins or continues in combination to create a hybrid -- with the introduction of genetics, nanotechnology/bionanotechnology, the possibilities seem boundless.

As one publication suggests, "The title [The End of Robotics in Architecture (as we almost got to know it)] is not meant to suggest that we are wasting our time with current research in  architectural robotics but that possibilities in interactive architecture from the vantage point of a biological paradigm make the mechanical paradigm seem dated" -- (UbiComp 2009, Michael Fox).

Concept (new): Skin-Generating Petal-Feeder

Problem: Need for rule-based, motor-driven & electronically-controlled (Arduino) skin generator

Solution / Design Intent: Using a mechanical motor as a means for Generation, combined with a feeding mechanism that Moves the 'feed' or 'petals' (smaller components of a larger system or 'skin') to simulate Growth through the spreading out & Expansion of such connected 'petal' modules via a spitting, weaver mechanism.

'Win': Creation of an interesting skin, the design of which will be dictated by the energy output of the motor (by the centrifugal force that the motor creates) and manipulation of the weaver mechanism.

Notes to Self: Needs more work (much more work) -- Maybe a different direction (what seems to be, in essense, another pipe-bender could benefit from some more critical thought) -- Sketch is crappy (very crappy)

/end info
Concept Sketch:

Development Team:
CYBORGIAN iMITATION (499biomimic-gr.blogspot.com)

Team Blog:
Organic Automation (organic-automation.blogspot.com)

Monday, October 10, 2011

INTERESTS

Our names are Kryz Pyter and Gerardo Ramirez. We're starting this blog with interests in creating a dynamic experience through the medium of robotics inspired by the natural function of existing biological specimens. Our main interests in these systems are the creating of a layering system inspired by skin reproduction of snakes. As well as the intricacies of the components, function, and mechanics of receding mechanisms such as bird wings and pill bugs.

Prequels

http://499biomimic-gr.blogspot.com/